Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division is being translated into a tabletop role-playing experience. A partnership was established to create a TTRPG that explores the series' post-pandemic landscape. The project was revealed, with a crowdfunding campaign scheduled to launch in the spring of 2026.
"This endeavor will bring the series' unique suspense, tactical intensity, and memorable setting to the tabletop, offering fans a fresh avenue to experience The Division through deep narrative and player-driven missions," states an announcement.
Launch products will include a beginner's box, core rulebooks, a GM screen, miniatures, and several deluxe editions.
Delving Into The Division's Apocalyptic World
In this setting, a deadly virus called Green Poison was released in New York City, sending the nation into turmoil. As the crisis escalates, civil order breaks down and violent factions rise, transforming the urban landscape into a battlefield. To restore law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in.
Work on the RPG has been in progress for approximately several years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will serve as a preorder system to reach a wider audience, specifically in the United States. Manufacturing will start right after the fundraiser, with shipping projected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the system reveals it uses d10s predominantly through its proprietary GRIS system, encouraging a streamlined and strategic style. Agents use abilities to roll a handful of dice, typically between one and five d10s.
- Instead of summing the total, participants select a single “result die” from the group.
- This die is then measured against a set challenge number.
- Rolling a natural 10 triggers special effects, such as extra damage or enhanced aid.
Engagements Emphasize Positioning and Awareness
Battles prioritize positioning and situational awareness, reflecting the video games. Elements like taking cover, elevation, or line of sight directly influence dice rolls. This mechanic is designed to favor teamwork and smart positioning over raw numbers.
A Novel Wound System
The way health is tracked adds a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At critical condition, an agent collapses, but they’re not unconscious.
- They can still move and perform restricted acts, simulating the last stand common to many shooter games.
- Any player in this state must roll on a injury chart, risking lingering conditions like trauma or crippling injuries.
An Introductory Scenario
A free introductory rulebook is promised in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a lost doctor squad and work to stop an attack by the notorious Rikers faction, who have taken over that Manhattan district. Further information and the full range of offerings will be detailed near the campaign launch.